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The Sega Genesis Collection

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Now that Christmas has up and gone, it's time to review a few games. As a sibling present, my brother Sam recieved one of those game sets that you plug into your TV. This one was Sega-flavoured, Megadrive Sonic and Tails plastered on the front of the box. They promised "Sonic 2 and five other games!"
The reason I spotted it was because of how exclusive Sonic toys are in Canada, so I pretty much went "HOLY SHIT IT'S SONIC" and gave it to Sam so that we could own this item. Luckily, it included Ecco the Dolphin and a Puyo Puyo game with gems and shiny art, so we're all good here. Let's see the games!

Not much to say about Sonic the Hedgehog 2, but there's new, peppier music in the Green Hill Zone, and there appears to be only two acts to go through, in contrary to the typical three.

This one is awesome, as well as infamous. The graphics are amazing for 1992, and the idea of playing as a realistically-depicted dolphin in a big, stylized ocean interests me. Ecco is swimming around with his many dolphin friends when he jumps into the air and a giant wind sucks every dolphin out of the area. Neither Sam nor I have gotten too far, since we're pretty much adjusting to having to stab menacing jellyfish with our snouts.

We haven't gotten far on this one either, on account that it's so damned creepy. Back when I was 10, anything nuclear scared me, and "The Ooze" dredges up my youthful terror. Games with underlying messages of saving the environment were common in the 90's, and they would scare the crap out of you to learn you one. The story says there is a Dr. Caine who invented a toxic gas and its antidote, but later found out his company was planning to threaten the world with the gas in the form of a virus. His boss breaks in, injects the virus into Caine, and throws him into some toxic waste so that he can't rat on them. Caine mutates into a skeletal-faced glob of poisonous green slime, and he goes on to fight the company's virus and pollution. The levels are disturbing, filled with little mutant creatures, gunmen and bubbling pools of presumably toxic waste. The game-over screen is pretty creepy, too. I'll have more details once one of us passes the "Toxic Dump" level.

A rather monotonous mix of Tetris and Puyo-Puyo. It's supposed to be set in the ancient days of a place called Phoenicia, with gods and angels all over the place. The graphics are shiny, but not as good as Ecco's. The title screens appear to change, my favorite being two angels in space playing marbles.

These games appear to be ordered from most to least playable. This one was originally an arcade game from 1990, I think. All you do is play as one of three fighters, a male, a female and an ogre, and fire arrows at a group of bandits at the top of the screen. Then, you play for countless levels until your head explodes or you run out of quarters, depending on the format you're using. Sam really can't figure this one out, but continues to explore it whenever he's frustrated with Ecco or Ooze.

This is the oldest game on the system, as well as the worst. Alex Kidd used to be Sega's token character until 1991, when good-old Sonic came along. In this, you control a mutant boy to save the king, along with Mario similarities and the disregard of physics. For example, Alex punches an oncoming car and it disappears, leaving a sack of money. Alex can dig holes by jumping. If he comes into contact with non-attacking, harmless animals like turtles, prairie dogs or tflying fish, he dies instantly. There's no health meter, so contact with anything remotely designated "evil" will kill you. Also, when you go into caves or houses, a gorilla in pink shorts challenges you to bet at Rock-Paper-Scissors. They could have put Ristar on instead of this.
Well, that's pretty much the entire queue of games. I'll put up any further detail on the games, excluding Sonic, as soon as we finish one of them. Have a happy New Year, everyone.
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